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  4. Cinematic Shots of Emita (Arma 3)

    wtf put me on the spot a bit more, eh? never said that i would make them lmao
  5. Cinematic Shots of Emita (Arma 3)

    Shreve send me your cinematic nudes
  6. ♫ I'm so excited, and I just can't hide it ♫

    <3 for Emita
  7. Cinematic Shots of Emita (Arma 3)

    Looks, great! So excited for Emita.
  8. Rule Suggestions

    Keep in mind a garage also counts as a 'house'.
  9. Rule Suggestions

    Eh, Really 6 houses? Really?
  10. Rule Suggestions

    There is a built in limit of 6 ._.
  11. Rule Suggestions

    There is no rule atm There should be a limit of the amount of houses that a civilian can buy. This means that everyone can get one. As a civillian, you should only be allowed to buy a maximum of two (2) houses to assure that everyone who wants one can get one.
  12. Cinematic Shots of Emita (Arma 3)

    I don't want to disregard Smith's statement, because he is correct for a couple of reasons. The map will be updated by the dev team, which means the following: - Adding new buildings - Changing textures - Optimizing the map Having the map from a different source can lead to conflicting textures, crashing, and even inability to connect to the server. With that in mind, if you do decide to get the map separately, I suggest you delete whatever you download once the new mod-pack releases, to avoid conflict. As long as you do that, you should be fine. Download the Arma II map, located here: and CUP Terrains: You may still crash from time to time, but it is fairly stable and it'll give you a good preview of the map and how it looks on Arma III. Fun fact, most cars aren't affected by off-roading, making them go the same speed off-road as they do on the road.
  13. Cinematic Shots of Emita (Arma 3)

    Bollocks to that
  14. Cinematic Shots of Emita (Arma 3)

    I highly advice against downloading any other mods other then our official mod pack which will be released soon.
  15. Cinematic Shots of Emita (Arma 3)

    Were did you download the map from as id like to go through and get used to it again. TIA
  16. Cinematic Shots of Emita (Arma 3)

    Looking Good, Just cant wait to see the new Fire Truck Skins Which are kindly being made by @Alsing.
  17. Here are a few screenshots I took on Emita, just to give everyone an idea of the quality of the map on Arma 3... I was surprised about how good it looks.
  18. [ECPD] Command Meeting

    Command Meeting This command meeting will be put into effect to answer and questions command members may have along with some other things. Please do try and attend this meeting. It will not be a long meerting. Signed, State Command
  19. Major Upcoming Changes [MAP CHANGE]

    Here's the fan made trailer we made! We understand that it's not perfect, but it's to get everyone hyped for the map change!
  20. Upcoming Changes Hello everyone, I'm writing a post today to help give some insight into our planned future and what we are hopeful to achieve. After much deliberation, we have finally come to a decision and begun development. We considered the poll made, we spoke to staff members and engulfed ourselves in discussions between members of the community. We heard what was being said and believe that the route we're planning to take will please many. Upon the ending of the poll on Kelley's island, our plan was to move to that map and transfer all of our current content, and in turn, change our rules to suit the new map. However, we came to the conclusion after much debate that with the combination of Kelley's island size & the way the terrain has been terraformed, it would be unwise to switch to this map. The map itself is less than 5 x 5 km and our original plan, if we were to switch to that map, was to create additional islands around the mainland, and possibly connect them, but this now seems to be impossible with the current original Kelleys Island version having a crash issue, where you crash upon entering either of the two big towns. Therefore, the other alternative was to switch to Seaside, a variant of Kelley's Island. However, after a few us downloading the map, exploring it and experimenting with it, we also decided the map was far too small and was just kind of ugly, due to the way the landscape has been shaped. So, we had to choose another map that was well-built, spacious in some areas, and squished in others, having the ideal combination to allow perfect gunfights and police chases. Hence, we have now decided to switch to Emita. That's right, we'll all be shipped off to a map that we're a bit more familiar with! Although, I'll state right now as to avoid confusion and to answer everyone's question...we're not moving to our old ruleset, nor are we going to drift away from proper role-play, and yes, we're still on Arma 3. Not a great deal will change, only the map and some rule improvements. As Emita is an Arma 2 map, you would be led to believe that the graphics for the map would be bad, if not terrible. Well thankfully, you'd be wrong, the map actually looks really good, despite some buildings being from Arma 2. I think the best way to describe some of the buildings is that it looks like Arma 2 with the best graphics, but even better than that; they look like the equivalent of a modded house/building but are actually fully functional. Emita has everything we need and believe this truly is the right step to take, in regards to choosing a less-generic map. Our Estimated Timeline *Dates are conditional, read below Trailer & Mod Pack Release (28th July) Dates may adjust ranging from the 26-31st. Between these dates, you can expect an update to our mod pack, containing the new map and other mods, and as well as the release of our trailer. Development Update (1st August) Dates may adjust ranging from the 31st-2nd. Between these dates, there will be a somewhat large post made explaining most of our features, and will give an accurate release date. Launch of Advertisement Campaign (3rd August) Dates may adjust depending on accurate release date given in development update. The campaign will launch 2 days before release and will consist of 8000 E-Mails being sent out, as well promoting our trailer on YouTube, and potentially having some streamers/YouTubers help us. Advertising is very expensive so any purchases in our store within these 2 weeks will be very much appreciated! Expected Release (5th August) The expected release given at this moment in time is Saturday 5th August, but this may change depending on any unforeseen circumstances, we'll keep you posted on any delays in our development updates. Additionally, we plan on scheduling a community meeting either just before or after the map has changed, there we can discuss any immediate issues and try to remedy them. If you have any questions on this topic, please don't hesitate in contacting a member of staff or myself. We're very excited for what is to come and are hopeful you can join us on this nostalgic trip. Kind regards, Arma Roleplay Team
  21. Rule Suggestions

    Going to make this brief but I kind of want a points system added. Depending on what rule they break/how they act they get points. Then it leads to specific punishments.
  22. Earlier
  23. Rule Suggestions

    2.0.10 - You are not allowed to initiate on moving vehicles going over roughly 40kmph. Honestly, you go slowly when you're in town. It's kinda annoying you can be stopped at a red light and someone will jump out behind you and f**k you in the a** lmao Should be decreased to roughly 20. ----------------------- 2.0.11 - Sirens do not count as initiation. However, if the police begin to perform maneuvers to stop a vehicle/show clear intention they're chasing you, this is classed as initiation. This is being used for rule-play. Nothing else. It creates zero roleplay and doesn't make any sense. Remove the last part, it's stupid and doesn't make roleplay. ----------------------- 5.0.3 - Once you've been revived by a medic, you may not return to combat unless under direct threat. (I.e, someone initiating on you) Medical custody exists for a reason. The person should be in a little personal green zone when they're in med custody. Remove. ----------------------- 6.0.10 - You may not take a cop hostage with 5 or less cops online. Pointless rule since it's a major crime and it requires 5 cops anyways, just there to fill up space... Remove.
  24. Rule Suggestions

    Quote the rule 7.0.4 - Cops cannot use CPR kits to revive civilians (unless they died by a bug/non-roleplay mean). You can only revive other police officers once a roleplay situation has ended. State your opinion I feel that it is unfair for police to revive their own after a roleplay situation, since gangs cannot do the same. It is a CPR med-kit, it cant stop internal bleeding and ruptured organs. I feel this rule should be removed for the sake of immersion and consistency. Suggest change 7.0.4 - Cops cannot use CPR kits to revive civilians (unless they died by a bug/non-roleplay mean). You cannot revive other police officers, even after a roleplay situation has ended.
  25. Rule Suggestions

    4.0.5 - As a civilian, you lose your memory of Police frequencies after a restart. I believe that civilians cannot anymore connect to any frequencies between 30-60 due to scripts, therefore this rule is not needed anymore. Remove? --------------------------------------------- 9.0.6 - The LVPD ATM is not to be used by civilians (unless needed to pay a lawyer). The LVPD never usually brings lawyer cases to the Police Department, it seems to be always centred at the Department of Corrections (Jail Facility) Remove?
  26. Rule Suggestions

    9.0.5 - Civilians may only use a CPR kit if they died by a bug or by a non-roleplay mean (gunfights class as roleplay). If a medic orders you to stop reviving or tells the person you just revived to come with them to the hospital, they must do so. This rule about not being able to revive fellow gang members after a gun fight is kinda odd in my opinion. 9.0.5 - Civilians may only use a CPR kit if they died by a bug or the current situation they died in has ended (Police/gang shootout). If a medic orders you to stop reviving or tells the person you just revived to come with them to the hospital, they must do so.
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