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NEW TEAMSPEAK 3 IP: 104.160.164.10 or ts3.arma-roleplay.net

  • Ellis

    Community Owner
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    Ellis last won the day on September 23

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    About Ellis

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    Personal Information

    • Steam Profile Link
      http://steamcommunity.com/id/16yeldarb/
    1. Recruitment Meeting

      until
      Recruitment Meeting
    2. Where are the players at m8?

      You're being heard Luck, perhaps wait for the announcements upcoming and then make a comment on our solutions. Your points aren't far fetched and many speak truths, we're hopeful the changes will be for the better.
    3. Website Changelog

      14th September 2017 Adjusted the donation goals to suit the changes of our financial requirements.
    4. Ellis

    5. Where are the players at m8?

      Although you'd be surprised, I'm not trying to be naive as I know there are a few good reasons why things are a bit low right now, such as what McMullen said - we're in actually in the process of switching hosts with very well proven DDoS protection, obviously at a substantial cost though. Anyways, our community is largely British players, along with US players, our player current hit a sudden drop at the start of this week (ref gametracker), which just so happens to be the start of a school week for many people. When we were on Lakeside, we hit huge peak figures compared to what we had on average during Easter, but as soon as the Sunday before school begins again came around, we dropped from the 55 peak to 25, then a full week later things rose again. Again, I know that we're being attacked, I know a random competitor appeared and we are aware of the complaints we have received about our server - we're working on solving the issues. I guess we'll have to see, but we have many plans in place, all very far from shutting down the website, selling the domain and not purchasing a server box. One thing is for certain, we aren't cowards nor are we criminals, so we will not be returning the favour to those DDoSing us.
    6. Emita Release & Changelog

      Update: 11/09/2017 Update 1.6 Added New Interaction Menu I am happy to say we have completed designing our new graphics for the interaction menu: Phone (50% Done) We're releasing our new phone in chunks, as of now only a small part of the phone has been released, but we have built the foundations to complete the rest. Fixed/Changed Fixed an issue with gang vaults COMING SOON / IN PROGRESS NEW VEHICLE MODS PHONE UPDATES JAIL ACTIVITIES IMPORTANT RULES CHANGES MORE VISUAL CHANGES & NEW MENUS See all upcoming and WIP projects on our public Trello - https://trello.com/b/2oylYc1z/public-arma-roleplay See new rule changes: http://forums.arma-roleplay.net/topic/437-rule-changes/?page=2&tab=comments#comment-13526 Credits @ZKB1325 @CMC. Smith, our graphic designer ' legosky ' & @hp user
    7. Rule Changes

      Changed From: 2.0.7 - Vocal initiation is required before causing any type of harm. This includes tasing and knocking people out. To: 2.0.7 - Vocal initiation is required before causing any type of harm. This includes tasing, knocking someone out, pulling someone out of a vehicle and restraining. Added: Green zones consist of: - All Emita Police Stations (DOC is not a green zone, SWAT base and the training grounds are a greenzone) More rule changes to come.
    8. Emita Development [Full Details]

      v1.5.4 Fixed SK's vehicle spawn point Added garages to SK & Longs Fixed the PC-9 plane not spawning Removed all broken cars that failed to spawn/were missing tires etc. Added Dodge car dealer map icon Added helicopter shop to ESU airfield...oops Much to come over this following week or so: New interaction menu New phone New vehicle mods and skins Continued bug fixes Interested in helping us maintain our public Trello? If so, please message me on the website ASAP.
    9. Change the punishments for illegal things.

      We're currently in the process of redoing what you do in the jail, which will include money making ways, escaping, shanks, etc. We won't be reducing the jail time to one hour maximum, as many disagree with this and the majority prefer having a sense of risk when doing illegal stuff. There's no risk in getting a 15 minute jail sentence for killing someone. We will look at the jail sentences again, but quite soon the jail will have its own sense of gameplay and will have its own exciting parts.
    10. Rule Suggestion

      I've always wondered whether we should add our old Arma 2 restrain system, e.g. you can only be restrained if your hands are up or if you're knocked out/tased. and add a tackling system for when the police are chasing someone, where someone can defend themselves from being tackled.
    11. Emita Development [Full Details]

      V1.5.2 Fixed Longs gang membership Fixed Longs spawn point Fixed Longs & SK vehicle spawn points Fixed drug area gang shops Fixed prices of Cyber Terrorist & Vehicle Tracker in drug area gang shop Police panic button works fully Reduced mission file size Fixed issue with Safehouse not paying you if weapon was on your back
    12. Emita Development [Full Details]

      v1.5 released 31st August - http://forums.arma-roleplay.net/topic/2731-emita-release-changelog/?tab=comments#comment-12421 v1.5.1 Adjustments to new gang bases & Arringtons base Fixed purchasing gang membership for SK & Longs Changed gang membership price to $30,000 Cops now have a 10 minute NLR timer showing on respawn Fixed panic button - markers also only show for police Added SK/Longs shop Fixed spawn points for Swings and Kings, Emita City Recovery, Longs Removed Slum Containers - if you owned one of these and have now lost your crate containing items, please make a compensation request. We needed to remove them as they were unraidable by police or civilians.
    13. New Donation System Hello all, I'm writing this to let you all in on some changes we've implemented. We have decided to move to a donation goal system, whereby you can choose exactly where and how your money is spent. Upon donating you can have a few options to choose from in terms of where your money will end up and what it will be used for. Additionally, we have removed all Tier packages and added Donator, Lifetime Donator and AR Patron. Here's some information taken from the new donation page: We have added a few things in which you can donate towards, which includes Monthly Upkeep, Development Costs & New Vehicle Mods, see all information here. All those that bought Tier 1 & Tier 2, have been credited the amount they spent to their account, allowing them to spend it in the store. Those that purchased Tier 3 or Tier X have been granted Lifetime Donator. And for those that have spent $200 or more in the store, have been given AR Patron. If you have any questions, please don't hesitate to ask one of our staff members.
    14. Rule Changes

      Changed: 1.1.1 - TEMP RULE for event (info here) - You may kill the KOS staff member at any point and in any location EXCEPT greenzones. Civilians can be arrested for murder, but officers and government officials (including SIS) will NOT face investigation. Added "except greenzones".
    15. Current Development Status & Trello Hello all, Over the last 2 and a half weeks, we have been hectically trying to push updates on a regular basis, issue fixes almost every day and at least one or two content releases a week. Content right now is okay, but it is about to be much better. We still have lots to do and are actively looking at suggestions for more ideas, you can see our development progress via our new public Trello board, here: https://trello.com/b/2oylYc1z/public-arma-roleplay This new public access Trello board will show all features & fixes that are planned for upcoming releases, apart from critical bugs/exploits. See your bug & suggestions get put on the board and see them released within a week or two. We still have a long road ahead but we're all still very energized. We are aware that summer holidays are coming to an end, and that recent events (such as UK GCSE results) have affected our player count, but nonetheless, we have successfully contacted a few content makers (Streamers/YouTubers) and some have agreed to come on. Right now, we're looking at around 10-15 newly registered members, and around 10 new players in-game every day, which is keeping a steady pace. Much is to come, much is to be expected. Keep up to date here. Kind regards, Arma Roleplay Team
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