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DeliriousGam3r

Matt Comms/Dispatch

Hello everyone!

After a few hours of roleplay with Nick Martinez I realized that there was no Matt comms (dispatch).  I have always loved dispatch and finding that out is very suprising because,

1) It is super fun

2) Adds lot more roleplay to the game

3) Makes comms more useful and more peaceful *sometimes*

 

I have lots of experience in this field, but I would not like to be in high command in Matt comms, but would love to be part of it.

 

Thanks, Delirious

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14 minutes ago, Winston Brown said:

-1

Saying -1 does not argue a point. Atleast write a reason why. :)

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1 hour ago, CMC. Smith said:

Saying -1 does not argue a point. Atleast write a reason why. :)

Because there's no need.

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10 hours ago, Winston Brown said:

Because there's no need.

You say that, yet EMS, probably the smallest side has it...

-

Yes, a dispatch system would make sense, but we would have to re-do the way that radio frequencies are used at the moment.

Maybe also get rid of that terrible sound it makes when you use the belt to call on long range, and rather make it the more pleasant sound that long range backpacks have.

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1 hour ago, Alsing said:

You say that, yet EMS, probably the smallest side has it...

-

Yes, a dispatch system would make sense, but we would have to re-do the way that radio frequencies are used at the moment.

Maybe also get rid of that terrible sound it makes when you use the belt to call on long range, and rather make it the more pleasant sound that long range backpacks have.

This I would do.

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Lemme explain more of the not needed situation.

Most cops are proactive and find/hear situations. Its rare for a civ to actually report a crime.

Dispatch would sit about doing nothing apart for telling cops where to go and most won't listen to be honest 

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