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Ellis

Emita Development [Full Details]

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Ellis    523

Posts made here will contain the majority of details on every minor and major update.

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Ellis    523

9th/10th August:

  • Fixed server crashing issues
  • Fixed DOC tarmac
  • Fixed money making methods (adjusted economy)
  • Added a light to Pirate Bay
  • Replaced ammo at Miles' Rifle Store with working ammo
  • Other minor mission file edits
  • Changed respawn timer from 6 minutes to 4 minutes
  • Renamed bank
  • Added an icon on the map for the clothing shop
  • Added new DOC & State Police vests
  • Removed tear gas (for now, testing its removal) and increased price of flashbangs
  • Added proper prices to all police weapons
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CMC. Smith    162

10th August:

  • Virtually Searching a Player will removed DOC Keycards now.
  • Fixed issues with Sheriff Base Spawn Point and Police Air HQ Spawn Point.
  • Removed all Escorts (A3L_Escort) including any variants of it. (It was glitchy)
  • "Possibly" Fixed an issue concerning unneeded banning via the server. (Server would ban someone for no real reason)
  • Uranium Mine no longer kills a player if he / she is wearing the haz-mat suit.
  • May be other minor details...

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Ellis    523

11/12th August:

  • Fixed Police Air HQ spawn point
  • Fixed Police Air HQ vehicle spawns
  • Fixed tarmac at Police Air HQ
  • Removed broken plane (more planes and helicopters will be added soon)
  • Added hedgehogs at civilian spawn (stops cars from entering the building)
  • Re-added VIP clothing kits store

Releasing tomorrow morning. Larger update expected this Sunday.

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Ellis    523

13th August:

  • Blacksmith added
  • Dept & State Command police computer announcements added
  • View distance script added (Shift + NUMPAD +)
  • Check the server uptime (Shift + NUMPAD -)
  • Added more obstacles inside Safehouse zone 1
  • Adjusted both zone areas at the Safehouses
  • Added "you're entering" and "you're leaving" messages to the Safehouse
  • Added "out of stock" message to Bicycle/Hoverboard shop whilst we add more bikes
  • Safehouse cooldown changed from 30 minutes to 1 hour (being tried, might change)
  • Fixed a bug where the Safehouse timer wasn't syncing between players
  • State Police base fixed, changed spawn to be inside
  • Uranium & air base messages in the top right now show for ESU and police

We expect a couple of bugs from this update so hot fixes will come in play tonight/tomorrow.

Further updates are to come.

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Ellis    523

13th/14th August:

  • Fixed Blacksmith Delivery Point & Drug Dealer randomly changing positions
  • Removed items spawning in crates at IRA
  • Server uptime now shows in hours:minutes:seconds (SHIFT + NUMPAD -)
  • MK12 at Blacksmith price reduced to $70,000
  • Change quantities of MK12 and MXM in Blacksmith
  • Removed speed cameras
  • Changed Safehouse 1 marker colour to red
  • Fixed an error that was slowing the server
  • Lowered Safehouse reward slightly (now $300,000, being tried, might change)

We have added a new script, and it may cause the server to crash - if so, it is a simple removal & things will work fine again. Please report any server crashes.

Further updates are to come.

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Ellis    523

14/15th August:

  • Fixed "Pull Out" option for police officers
  • Added a Market to Gas Hause

We have added a new script, and it may cause the server to crash - if so, it is a simple removal & things will work fine again. Please report any server crashes.

Further updates are to come.

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Ellis    523

18th August:

  • "LAKESIDE BANK" changed on ATMs
  • Reduced mining radius to 30m (e.g. sand, diamond, uranium, copper, iron, etc, mines)
  • Major crimes and safehouse missions will not conflict, reducing the stress on the police (being tried, might change)
  • Safehouse cooldown changed from 60 minutes to 90 minutes - we noticed players were just purely focussing on this mission, which is not what we intended (being tried, might change)
  • Semi-anti theft measures taken place

 

TO COME THIS WEEKEND:

  • Remove your wanted level on death
  • Fixing issue where dying & reviving removes the HUD in the bottom left
  • Jail timer will show, showing civilians how much jail time they have left
  • Fixing issue where bait car & threat level menu disappearing on death
  • & features to increase hostility between gangs, further de-stressing the police force & encouraging civilian on civilian conflict

 

Many fixes and features beyond this list still to come. Updates coming daily.

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CMC. Smith    162

19th August:

  • Shooting out of a helicopter inflicts zero damage due to VDM script is fixed.
  • Dying (and respawing) removes your wanted list now.
  • Getting revived should now add your HUDs again.
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CMC. Smith    162

20th August:

  • IA Stuff: 
    • Uniforms:
    • jamie_police3_1
    • jamie_police2_3
    • jamie_police2_2
    • jamie_police2
    •  
    • Hats:
    • jamie_pcapblue
    • AM_PatrolHat
  • Jail timer not showing is now fixed (Broken due to the fact that the font family was broken.)
Edited by CMC. Smith
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Ellis    523

v1.5 released 31st August - http://forums.arma-roleplay.net/topic/2731-emita-release-changelog/?tab=comments#comment-12421

 

v1.5.1

  • Adjustments to new gang bases & Arringtons base
  • Fixed purchasing gang membership for SK & Longs
  • Changed gang membership price to $30,000
  • Cops now have a 10 minute NLR timer showing on respawn
  • Fixed panic button - markers also only show for police
  • Added SK/Longs shop
  • Fixed spawn points for Swings and Kings, Emita City Recovery, Longs
  • Removed Slum Containers - if you owned one of these and have now lost your crate containing items, please make a compensation request. We needed to remove them as they were unraidable by police or civilians.

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Ellis    523

V1.5.2

  • Fixed Longs gang membership
  • Fixed Longs spawn point
  • Fixed Longs & SK vehicle spawn points
  • Fixed drug area gang shops
  • Fixed prices of Cyber Terrorist & Vehicle Tracker in drug area gang shop
  • Police panic button works fully
  • Reduced mission file size
  • Fixed issue with Safehouse not paying you if weapon was on your back
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CMC. Smith    162

v1.6.1

  • Cops can now take drugs, and trade them in for rewards at the PD or Sheriff Station.
  • Added IRA Gang Base
  • Cop Interacting with other cops is fixed


Much to come over this following week or so:

  • New UIs
  • New vehicle mods and skins  
  • Continued bug fixes
  • Big announcements soon

Interested in helping us maintain our public Trello? If so, please message Ellis on the website ASAP.

Interested in being involved with the development team? Fill out this application.

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CMC. Smith    162

v1.6.2

  • Fixed somethings in IRA gang base
  • Fixed some objects allowing you to hide in them
  • Fixed Minor Bugs with Gang Vaults


Much to come over this following week or so:

  • New UIs
  • New vehicle mods and skins  
  • Continued bug fixes
  • Big announcements soon

Interested in helping us maintain our public Trello? If so, please message Ellis on the website ASAP.

Interested in being involved with the development team? Fill out this application.

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  • Love 1
  • Meh 1

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